Tuesday 31 January 2017

The Men Who Would Be Kings

There aren't many gaps in my wargaming interests but 19th Century Colonial conflict is one of the more obvious. I do have some old 6mm Anglo-Zulu War figures I completed many years ago but I don't now find them particularly appealing.

Besides the Zulu War I have at one time or another been interested in the Sikh Wars, the Indian Mutiny, the Second Afghan War, the Urabi Revolt, the Sudan, the Second Boer War and the Boxer Rebellion. There's no shortage of choice there, but I've never really committed to a particular set of rules.

For large battles, and many Colonial battles were very large indeed, Bloody Big Battles! is now an available option and I'm planning to try out a couple of BBB Colonial scenarios with my block armies. However, the prospect of endlessly refighting one particular battle does not really provide me with enough incentive to paint up two large armies.

At the other end of the scale (1:1) I recently got a copy of Dan Mersey's The Men Who Would Be Kings rules published by Osprey. I haven't played all Dan's rules, but I was very impressed with Dux Bellorum.

28mm Afghans from Artizan Designs
TMWWBK takes an unashamedly Hollywood approach, but why not? While the simulation of historical tactics and the reliving of historical battles has great appeal, you sometimes just want to play a game with military flavour and complete it in an evening without undue preparation or stress.

TMWWBK looks simple, fun and requires only a modest number of figures, another winner in my book. I don't know if it will go well as a multiplayer game but I can foresee that the officer characteristics (which govern unit activation) could be very entertaining in the context of a club night.

I was considering doing the Boxer Rebellion using 28mm figures from Redoubt Enterprises but that is already covered by another club member, so I have been revisiting other options. My current favourite is the Second Afghan War using the beautifully sculpted figures from Artizan Designs.

Tuesday 24 January 2017

A strategy for wargaming

Owing to competition from another diversion I'm likely to have even less time this year for wargaming, so I need to optimise use of time I do have. In the past I've tended to flit from one game to another, which makes absorbing rules very difficult. A considerable proportion of gaming time is spent looking things up. Then you don't return to that game for weeks or months and the whole process starts all over again.

This year I'm aiming to become a serial gamer, playing the same games several times before moving on to another one. My current obsession is Command & Colors: Ancients. I've so far played two games and the strategy is certainly working.

Command & Colors: Ancients - Zama. At this point the Carthaginians (near side) were trailing badly.

The first game was the Battle of Akragas 406 BC. I got the Syracusans while my club comrade Chris took the Carthaginians. C&C:A scenarios are not necessarily balanced so the aim is to improve on the historical outcome. The Syracusans should have won but I lost. My ultimate defeat was entirely my own fault when I failed to retire an exposed general.

Chris had not played the game before and I had played it very little some time ago, so a great deal of the game was spent reading rather than playing and I'm not entirely certain we got everything completely right.

The second game was the Battle of Zama 202 BC.  This time I did a little preparation. In particular I studied the elephant rules and planned to counter the beasts with ranged fire from light infantry. In the event I got the Carthaginians (the historical losers) while Chris commanded the Romans!

Having also noted the effect of elephants on cavalry (to be expected), I began to move the elephants to the flanks where Chris had a predominance in cavalry. This was not a bad idea but Chris's light infantry soon closed in on them and took them out in close combat.

The problem with the Carthaginians in this game is that once the elephants are gone you are outnumbered in both cavalry and infantry. Despite this I managed to achieve some good local successes and the balance of Victory Banners (which you win for destroying units and sometimes for occupying objectives) was running at 7:7. It was a very close-run thing but Chris eventually got the eighth and final kill.

What I like about C&C:A is that it allows you to fight historical battles with a minimum of complication. By only the second game of this series, I had absorbed most of the rules and factors, and much less time was spent looking things up.

Tuesday 17 January 2017

10mm Chinese Warlord Armies for Red Actions

I've now got the packs for two 10mm Chinese Warlord Armies to play Red Actions. One pack came from Pithead Miniatures, but all the rest were from Pendraken.

Nobody actually does any CWE miniatures in 10mm and I am indebted to Victor Pocilujko (GrumpyOldMan on TMP etc) for his very helpful advice on conscripting suitable figures from a variety of WW1 and other ranges.

The armies are based on the Northern Expedition 1926-1928 in which the southern National Revolutionary Army invaded and crushed the northern Fengtian/Ankouchon faction, and brought the Warlord era to an end.

The Southerners were distinguished by caps similar to those worn by the British and Russians in WW1 while the Northerners had more of a 'pork pie' version similar to that worn by the Japanese at the time of the Russo-Japanese War.

Getting all the packs I needed has generated quite a lot of surplus figures. The overs may go towards Balkan War, British 1914, Mexican Revolution, Russian Civil War and/or Colonial projects.

I had expected to make some compromises in recruiting Chinese Warlord armies from substitutes, but I'm now quite satisfied that thanks to Victor the figures I've accumulated are an excellent representation.

Monday 9 January 2017

ArmiesArmy Pegasus VTOL for Gruntz 15mm

I try to resist project creep but it's futile. Once I'd discovered ArmiesArmy's Pegasus VTOL I had to have one...

ArmiesArmy shop: V-212 Pegasus VTOL


The parts are cleanly moulded and fit together well. The only parts I had to trim to fit were the closed-position under-carriage doors. Alternatively there are parts for having the under-carriage down.

The parts were quickly assembled with superglue.

I thought the resin might be difficult to drill for the flight stand but it was easy.

In flight. Just need a base to put it on.

Monday 2 January 2017

2017 Plans and resolutions

Crossfire: due for revival
I hope to reverse the downward trend in 2017 by getting more painting done and by playing more games. I'm unlikely to have more time, but I'm going to try to make better use of the time I do have.

My painting/modelling priorities are to :

1. Complete the Sci-Fi armies for Gruntz 15mm.
2. Paint the 10mm Chinese Warlord armies for Red Actions.
3. Undertake some trial painting of the 6mm Franco-Prussian War figures for Bloody Big Battles!

My gaming ambitions are to play games of:

1. Bloody Big Battles!
2. Command & Colours Ancients.
3. Crossfire.
4. Galleys & Galleons.
5. Gruntz 15mm.
6. Hammerin' Iron II.
7. Irregular Wars.
8. Maurice.
9. Red Actions.

Following the wise words in response to my last post from Norm of the Battlefields and Warriors blog about valuing engagement with all aspects of the wargaming hobby I should also add a few words about my plans for research, collecting and blogging.

I've largely completed the research for my  current projects, though some background reading and 'mood setting' would be good if I get the time. As for collecting, I would like to get some more painted 1/600 ACW ironclads if the opportunity arises, and I might photo some of my existing armies/navies that have not previously been featured on the blog in any detail. Blogging will continue as now.

Another aspect of the hobby which should also get a specific mention is 'planning'. Although it doesn't always have an actual output in terms of a wargaming project, I probably spend more time planning/dreaming about new armies than anything else. My current interest in that area is centred on possible approaches to and armies for Bloody Big World War Two Battles and The Men Who Would Be Kings. More anon no doubt.