Tuesday, 24 January 2017

A strategy for wargaming

Owing to competition from another diversion I'm likely to have even less time this year for wargaming, so I need to optimise use of time I do have. In the past I've tended to flit from one game to another, which makes absorbing rules very difficult. A considerable proportion of gaming time is spent looking things up. Then you don't return to that game for weeks or months and the whole process starts all over again.

This year I'm aiming to become a serial gamer, playing the same games several times before moving on to another one. My current obsession is Command & Colors: Ancients. I've so far played two games and the strategy is certainly working.

Command & Colors: Ancients - Zama. At this point the Carthaginians (near side) were trailing badly.

The first game was the Battle of Akragas 406 BC. I got the Syracusans while my club comrade Chris took the Carthaginians. C&C:A scenarios are not necessarily balanced so the aim is to improve on the historical outcome. The Syracusans should have won but I lost. My ultimate defeat was entirely my own fault when I failed to retire an exposed general.

Chris had not played the game before and I had played it very little some time ago, so a great deal of the game was spent reading rather than playing and I'm not entirely certain we got everything completely right.

The second game was the Battle of Zama 202 BC.  This time I did a little preparation. In particular I studied the elephant rules and planned to counter the beasts with ranged fire from light infantry. In the event I got the Carthaginians (the historical losers) while Chris commanded the Romans!

Having also noted the effect of elephants on cavalry (to be expected), I began to move the elephants to the flanks where Chris had a predominance in cavalry. This was not a bad idea but Chris's light infantry soon closed in on them and took them out in close combat.

The problem with the Carthaginians in this game is that once the elephants are gone you are outnumbered in both cavalry and infantry. Despite this I managed to achieve some good local successes and the balance of Victory Banners (which you win for destroying units and sometimes for occupying objectives) was running at 7:7. It was a very close-run thing but Chris eventually got the eighth and final kill.

What I like about C&C:A is that it allows you to fight historical battles with a minimum of complication. By only the second game of this series, I had absorbed most of the rules and factors, and much less time was spent looking things up.

5 comments:

  1. Yeah, they are a great set of rules. When you start getting all of the expansions going it starts to get more complicated trying to remember which units have what rules. (Same with Memoir '44.) But still a great game.

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  2. I really like Battle Cry, an ACW game, which I am led to believe has the same basic game engine as C&C. I feel your pain about time wasted flitting from one hobby interest to the next!

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  3. I've now played four games using the C&C engine (including BattleCry) and have enjoyed all of them. It's so good to pick a box off the shelf, take the game to a club and finish it that evening. I'll try to stop myself from buying any extensions before I've played all the basic scenarios...

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  4. It's a great game. It'll be two years before you need to come up for air, I reckon :)

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  5. That might suit me but I would run out of opponents...

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